Artemis Fowl IIThis is a featured page

Artemis Fowl II - Fanart by Meagan Uoisu @ DeviantArt.com
Name: Artemis Fowl II
Real Name: Sean Malloy
Room: M47
Roommate: Haku (Naruto)
Age: 14
Birth Date: September 9, 1989
Taken: c. Summer of 2006
Hair: Black
Eyes: CONTRARY TO IMAGE, the left one is hazel, and the right one is dark blue (natural color)
Height: Approx. 5'2"

Backstory

Artemis Fowl II is not only educated in a variety of areas, he is a genius and a criminal mastermind by age 12. Born into a family of high-class criminals, Artemis only knew both wealth and how to obtain it through less-than-upstanding methods. His father, Artemis Fowl I, was not only a crime lord, but also involved with the Russian mafiya. At the beginning of the series, Artemis II lives in the Fowl Manor in Ireland with his mother Angelene Fowl, bodyguard Domovoi Butler, and Butler's sister Juliet. Artemis Senior is presumed dead when Artemis turns 11. After this event, Angelene Fowl goes insane, leaving it up to Artemis Junior to regain the family fortune. Artemis essentially becomes a child with no responsible adult holding him back—he HAS to grow up, and fast.
The first book chronicles Artemis' first venture into the world of the Families (Elves, Dwarves, Trolls, Goblins, Pixies, Sprites, and Demons—collectively known as Fairies). To make a long story short, Artemis steals the equivalent of the Fairy Bible ("The Book") and miraculously decodes it. This leads to Artemis kidnapping Captain Holly Short and holding her for ransom. From this encounter, Artemis ends up gaining ½ a metric ton of gold, plus (in exchange for half the gold) Holly returns Angelene's sanity. Whether Artemis did this for his mother's sake or for his given reason (it's harder to commit crime with your mother watching), is not quite clear.
The series continues with Artemis, Butler, Holly, and Mulch Diggums (a dwarf thief) venturing into the Russian arctic to find Artemis Senior, who is being held by the Russian Mafiya. In exchange for Holly and Foaly the LEPRecon's tech-genius centaur's help in the rescue mission, Artemis finds out who has been supplying goblins with weapons and human batteries, stops the supply flow, and the goblin uprising. The group then travels to Murmansk, where Artemis Senior is being held hostage. Artemis tricks the mafiya by faking shooting his own father. Artemis sends the captors running when he offers them the ransom money anyway. But as the captors run off, Artemis Senior is dropped into the freezing ocean. However, Holly dives in (fairies HATE the cold—they won't even eat ice cream) and manages to save Artemis' father. The group drops Artemis Senior off at a hospital in Helsinki.
After this whole ordeal, Artemis seems to have a normal family. His mother is sane, his father has lost a leg, but strangely enough wants the family to go straight. So, Artemis promises to quit his life of crime—right after one last escapade. Artemis builds what he calls "the Cube". It's a super-computer made from stolen Fairy technology that makes all human technology obsolete, coded with a code that would take "an eternity" to figure out (hence, The Eternity Code). Artemis meets with a potential buyer—John Spiro from Chicago. However, Spiro isn't planning on buying the Cube. He shoots Butler and steals it. Fortunately, Holly is around to heal Butler. Unfortunately, Butler ages 15 years and feels unable to protect Artemis. So, Juliet Butler accompanies Artemis on this venture. The plan is simple: steal back the Cube from Spiro. However, the mission is so dangerous that after it has been completed, Artemis and company have all their memories of the Fairy People wiped. Fortunately, Artemis gives Mulch Diggums a disk of all the information he's gathered on the Fairy People, so that he could re-learn it after the inevitable wipe.
And once again, the Fairy People are under attack by one of their own. This time, it's the pixie Opal Koboi—a genius pixie with an intellect that rivals Artemis'. Opal wants revenge on Holly and Artemis, the two people who put her in jail for helping the B'wa Kell obtain softnose lasers. After escaping high-security prison with the use of a clone, Opal repeatedly tries to kill both Holly and Artemis through a variety of ostentatious plots. But while she's trying to kill Holly and Artemis, she's also trying to expose the Fairy People. Using magic and plastic surgery, she convinces an environmentalist that she is his daughter, and convinces him to drop a large amount of iron down a chute, directly to the Haven (name for the underground Fairy realm). Once it reached the Haven, Opal would detonate it, causing a huge explosion and the discovery of the People. Fortunately, Artemis manages to outwit Opal by stealing a box of chocolate truffles (yes, anti-climatic) and causing her to blow up her own transport. Opal tries to get out of the fix using magic, but since she had a human pituitary gland installed in her skull during surgery, she can't use magic anymore. The LEP tracks Artemis, Holly, Butler, and Mulch down for questioning, and they are eventually cleared of charges.
Holly, frustrated with her new commander Ark Sool, leaves the LEP to be a private detective with Mulch Diggums, who gave up a life of crime out of respect for Julius Root. Artemis seems to be on the right track towards a life of non-crime, returning paintings he stole and researching other topics of interest. His latest interest is the lost Family—demons. A brush with one demon and a time vortex causes Artemis' first and index fingers to switch. Finally, Artemis manages to predict where a subject with appear and be ready for it: a misfit demon named No. 1.
No. 1 is constantly bullied by other demons because he cannot "warp", or mature from an imp to a full-fledged demon. The imp finally decides to leave the demon world of Hybras by removing the silver bracelet that keeps him on Hybras, and jumping into a volcano. He is set adrift in time. No. 1 falls out of the time drift and into an opera house in Sicily. Artemis is ready to capture the demon, but someone beats him to it—a 10-year-old girl named Minerva. She immediately identifies Artemis and challenges him to take the demon back—which Artemis begins plotting to do.
Artemis lays siege to Minerva's manor, sending Holly in to rescue No. 1. Unfortunately, Holly is captured as well. Through a series of events, Artemis ends up with No. 1, while Minerva and her father have been taken hostage by Billy Kong—one of their own bodyguards who has a misinformed vendetta against demons. Artemis, Butler, Holly, and No. 1 end up in Taiwan at the Taipei 101 building to trade hostages. Artemis hands over No. 1, and Kong hands over Minerva. Kong intends to kill No. 1, but the demon manages to escape by removing the silver slug that keeps him anchored. Fortunately, No. 1 re-materializes near the silver damper in Taipei 101, and is anchored again by Holly. The group makes a run for it, knowing that Kong will be very upset when he realizes Artemis still has the demon.
Artemis takes the group down to an art exhibit featuring statues that look curiously like No. 1. Normally, demons can't use magic, but No. 1 can, proving he is a warlock. No. 1 turns one of the statues into a living, breathing warlock elder named Qwan. Qwan explains that he, along with other warlocks, put Hybras into another dimension in order to save the demon race from conflict with humans. Unfortunately, the spell encountered interference from two other demons, and Hybras was thrown into dimensional limbo.
After this little story, Kong and his goons bust in and start a gunfight. The gang throws a bomb into the mix, which Artemis grabs and flies out of the building with Holly, No. 1, and Qwan. It becomes apparent that Holly cannot carry all of them when they start to fall. Artemis rips No. 1's silver bracelet off, and the group is thrown into a dimensional tunnel. While in the tunnel, Qwan tells Artemis that they need five magical beings to move Hybras again. But as it stands, they have Qwan, Holly, and the newbie No. 1. While in the tunnel, Artemis embraces some blue sparks, stealing magic for himself. Now, they have four.
Once the group arrives near the volcano on Hybras, it is clear that time is unraveling on the island. A fight between demons and Artemis' crew ensues. Artemis manages to defeat the leader of the demons who, unknown to every other demon, possesses magic. Now, they have five magic-users. The group casts the spell, and moves the population of Hybras to Artemis and Holly's time period.
Unfortunately, time spells are never an exact science. Artemis returns to his time three years after he left. Butler has been waiting for him, Minerva has aged a bit, and Artemis Senior and Angelene have two new sons. On top of this, Artemis and Holly have each given the other one of their eyes—so Artemis has a right blue eye and a left hazel eye.

Personality

Outwardly, Artemis is the perfect picture of confidence. He smart, he can hatch the perfect plot, and he can get away with whatever he’s scheming. Artemis is worse than a genius—he’s a genius who knows he’s fucking brilliant. Of course, it follows that he would become an extremely arrogant, know-it-all boy with several Swiss bank accounts. He’s got the brains and the means to pull off anything—and it shows. Artemis can afford to act proud and superior to all adults because he has his own confidence backing him up.
However, when that confidence is shaken, Artemis drops his overconfident front and sometimes even can’t think straight. For example, when Butler is shot in the third book and Artemis has four minutes before Butler’s brain shuts down to think of a plan, Artemis has trouble coming up with one. He has trouble thinking on-the-fly. Of course he’ll eventually think of something, but it’s harder for him—especially when the people he cares about are in danger.
Truthfully, on the inside Artemis is your average teenage boy. He’s socially inept (due to never once conversing with children his age), awkward when it comes to relationships with other people, protective of his family (Butler, Juliet, Angelene, and Artemis Senior), and sometimes even childish. At the end of the second book, Artemis was just then learning to see the people he cares for as equals. At first, Artemis only considered people who were dead (Albert Einstein and des Cartes) as equals, but at the age of 13, he starts to develop friendships and learn about relationships in general.
All of the fancy vocabulary and graduate-level mathematics form a mask—behind which Artemis hides. I believe that this is due to how Artemis was raised before his father disappeared. While Artemis was growing up, he was essentially trained to succeed his father in the Fowl family business—high-class crime. Artemis had to be smart. He had to be an adult—there was no time to play with kids his age or bond with his family members. He had to be a smaller version of Artemis Senior as soon as possible. Therefore, Artemis’ social growth was, if not stunted, completely non-existent. As soon as Artemis Senior disappeared, Artemis Junior did what he was programmed to do: he continued in his father’s footsteps, perhaps experiencing a mental growth-spurt to that of an adult. He filled his father’s shoes as quickly as possible, without rhyme or reason. It was the only thing Artemis thought to do. He was treated as an adult at the age of 11, so in his mind, he is one. Once his father disappeared, Artemis wasn’t going to revert back to being a normal boy and go outside and play. He would have been offended at the idea! Once he has his mind set on a goal, that’s that—he’s going to accomplish it no matter what.
In the more recent books, these scars have been slowly healing. Artemis can’t go back to being a child—it’s impossible. But, he is making friends, interacting with people, and not driving as many psychologists crazy. And most importantly, he’s helping the fairy People instead of trying to extort them! ^^ This was probably the biggest step for Artemis, and the telltale sign of Artemis becoming a more compassionate human being, instead of a rigid Artemis-Senior-Mark-2 robot. Artemis is slowly becoming his own person, instead of what his father had planned for him.
Artemis looks young on paper, but he really has the mindset of an adult (he even recognizes the onset of his own puberty!). While Colfer never explicitly states that Artemis has been exposed to things that might appear in Landel's, I'd be willing to bet that with Artemis' personal history, he's seen his fair share of horror. For example, Artemis wasn't traumatized for life when he found his father with his leg severed below the knee. Emotionally and psychologically, I believe he's a very strong boy—too strong for his age. However physically, while Artemis isn't sickly and weak, he isn't incredibly physically strong either. Probably because he's been protected by Butler since the day he was born. But overall, he's not going to cough up a lung and die at the sight of blood.

Artemis' Abilities

Artemis managed to steal magic from a demon, so he technically can use a limited amount—but that's taking into consideration that he's never used it in normal situations.
Fortunately, Eoin Colfer has put a nerf system in place for his magical characters. A magic-user has to recharge his or her magic every time they run out (varies from fairy to fairy) by burying an acorn picked up from a 100+ year old oak tree near a river bend in soil under a full moon and reciting an incantation. Considering that Artemis would be in a secure building with no access to soil or acorns from an 100+ year old oak tree by a river bend, and he's already a newbie concerning magic (he doesn't know the incantation), he's (in my opinion) properly hindered.
Artemis is, essentially, a genius. He is a master problem solver, a walking encyclopedia, can speak a variety of languages, and still has time to play Minesweeper I bet! Granted, Artemis doesn't know EVERYTHING, he's just right most of the time on subjects he's familiar with. But while Artemis is very intelligent, he's not strong at all (I mean, come on, he's 14!). Without his bodyguard Butler, I'd be willing to bet that Artemis would be much more wary of what he says and does.

Simple Ability Breakdown:

  • Vast knowledge on a plethora of subjects.
  • Can speak a variety of languages. I'm guessing that Artemis can speak the main business languages (English, Japanese, and probably some basic Chinese since he ends up in Taiwan at one point), plus Russian (canon--Artemis can read and translate a sign, written in Russian, that his father is holding) and French (also canon--he understands what Minerva Paradizo says to him in French).
  • Limited magic. Considering Artemis is a magic-newbie, he can probably perform some weak mesmer, maybe wipe a minor event or two, and heal himself. He can't do anything big, like controlling strong minds, healing a mortally wounded person, or a complete mind-wipe.
  • Ah yes, and dear Arty is also ambidextrous--but he says his left hand is more accurate.

At Landel's...


Artemis' roommate is Haku from Naruto. They currently room together in M47.


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